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- on mouseDown
- puppetSound("KeySND")
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnNkey"
- else
- set the castNum of sprite clickOn() to the number of cast "Nkey"
- end if
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to the number of cast "Nkey"
- updateStage()
- go(7, "COVER6.DIR")
- end
-